SATURATED.
Games, REAPER, FMOD Studio
Saturated is a psychological horror game inspired by the lives of saturation divers. This game was showcased at the Sunrise Exhibition at Apple Developer Academy Bali 2025.
I was responsible for designing adaptive audio using Reaper and FMOD Studio. I designed game audio to help player understand information and add immersion in the game. Edited the sounds in REAPER, then integrated in FMOD Studio to create adaptive audio through automation and modulation.
Early Access Trailer
I edited this trailer on Davinci Resolve. I opted out of using music and instead used heartbeat sounds to pace the trailer.
FMOD Sounds Showcase
First iteration of the in game sounds in FMOD. A lot has improved since then.
